I’m a little late to the party on this considering it was posted back in 2007. However, looks like Liz Losh has awarded the 2007 worst government-funded videogame award to Future Force Company Commander, a game that Hector Postigo and I presented on at last year’s 4S conference.

virtualpolitik: Loser Chooser

Worst government-funded videogame I’d have to give my vote to Future Force Company Commander, which Sean Lawson points out is strangely unconcerned with either training or recruitment, the ostensible motivations for creating other military games. Lawson argues that it appears to largely justify the services and high-tech gadgets of large-scale government contractor SAIC

I can’t say that I disagree with her. Indeed, as Hector and I showed, it’s not about recruiting or training. Rather, it serves to enact a procedural argument in favor of Network-Centric Warfare and the Army’s attempts to implement it via the Future Combat Systems program. Of course, the attempt to use a videogame for purposes of argument is not necessarily stupid. What is stupid is that the game is REALLY BORING! How dumb do you have to be to be able to make futuristic, hi-tech war boring? Geez!

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